![]() I have big hands, so I like a larger pad/controller. If you push the sticks down, they click and there's a reaction on screen. The Dual Analog even has the 元 and R3, as I found out by playing Spy Hunter on my friend's PS2. It had everything the Dual Shock 2 has except the force feedback. Edited Septemby JBĭude, the Dual Analog pad was outright awesome. As did the Dual Analog sticks that they pushed even less. They made no effort to SELL the Dual Analog pad, but it existed in the US. They held off on the US launch of the controller in order to build rumble functionality into each and every unit, dubbing the pad the Dual Shock." "By the time the Rumble Pak was announced, Sony had launched an analog controller in Japan but not the US. Nintendo's stick was digital, but provided enough levels of sensitivity that the distinction was moot."Īnd this is just blatant ignorance, with no grasp of the facts. Analog joysticks like the 5200's had too many moving parts and were prone to breaking. "But Nintendo's thumbstick differed from previous designs in two important ways. I'll take a good joystick over a d-pad any day. Your brainwashing has deprived gamers of decent controllers for 2 decades now. Narrowly edging out grain agriculture and the polio vaccine. The D-pad and buttons setup was, however, the best thing anybody had ever come up with. "If you don't have carpal tunnel syndrome right now, thank Gunpei Yokoi. And had Atari not completely balled it up on the first try, we might have been using decent analog sticks much sooner."Ītari had it more right than Nintendo, Sega, and Sony. You can find a link to his page here on atariage in the links section."Analog control, as we now know, is a fantastic thing that nobody wants to live without. This is a great game, and Voltman3 did an awesome job. Now it works 100% of the time.Īnd YES the label is great, but mine is different than the one you have linked in your message at top. The thing only worked 1/2 the time in my 4 port until I took the alcohol/Q-tip to it. ![]() Great example was my Sean Kelly Multicart. I know these carts are made from old carts and need to be cleaned. I did clean the cart contacts with alcohol and a Q-tip before I tried it in my 2 port. Also, my 2 port uses a 4 port bios for 100% games compatibility. So far the 2 port has had no controller problems like I experirnced on the 4 port. Ive been playing about 15 mins now on my 2 port and again all the graphics are there. If I hit reset and started a new game, it was back. Every now and then I would loose joystick control. Remember, my 4 port has been modified to use the VCS adaptor. I've only played about 1/2 hours worth of it, but I must say it is one of, if not THE, best 5200 games I've I played it on my original black shiny american made 4 port and all the graphics displayed just fine. Ironic that I tried Pitfall! as the test game, since the 4 port is the only system that supports this game ![]() So I had to remove all the screws again, and put the lid on FIRST. When I first opened it up, the top lid came detached.and when I put all the screws back in, and then went to reattach the lid, I noticed I couldn't. It would be nice to hear from others on the subject. I am starting to truly believe it doesn't work on 4 port Atari 5200's. I tried adjusting my TV color also, but was unsuccessful. Also the fruit that you eat is missing the top part of their graphics. I tried two other positions that were completely different on the pot, and took my time to try each one by putting the lid back on.Įven at the extremes, the doors are still invisible, and pellets too. The color pot did indeed change the color of the game. I was having issues with putting super pacman in when the cover was not on, so I tried a game like Pitfall! for the 5200, that has an open bottom. Charles told me how to open up the Atari 5200, and to adjust the color pot. ![]()
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